Hit the Roll Dice button.
for those of you missing it, its at the bottom, by the reply button
Hit the Roll Dice button.
Goddamnit
roll for success. 0-3 = bad things, 3-8 = you light the fire but embarrass yourself, 9-13 the fire lights, 14-17 you impress the apparition , 18+ = good thingsFlashing a quick but genuine smile to show friendship at the new inhabitant of his lab, but still unknowing as to who she is or what is her intent, Hiroki motions her to a chair sitting besides a cold fireplace. Always looking to do something showy and ostentatious, he makes an arcane symbol in the air with his hands and casts fireball at the laid out tinder and timber in the fireplace, looking to ignite the fire with a flourish.
Okay, D20 should be working now.
Any other die or amounts?
Have no fear, Tardlord Von Foppington is here.
I have a Black Magic dagger, and develish charm no one can refuse.
okay, i take my mercurial lockpick and insert it into the lock. i try to figure out the number of pins in the tumbler before attempting to push on any of them too hardYou see a number of runes, in a language you understand, citing "follow the rule of three, with a skeleton key, and shall unlock thee"
CRITICAL FAILURE. You trip again, and stab yourself through the left lung.
d4, d6, d8, d10, d12 are usually for weapon damage
also can we roll with modifiers?
like 1d20+4 or 3d6+1
okay, i take my mercurial lockpick and insert it into the lock. i try to figure out the number of pins in the tumbler before attempting to push on any of them too hard
So, are we to assume the ages old method of becoming friends with a table busser at Applus Beeus to find a weed stash in a new town is not a thing yet?
you gain 3 silver, enough for 1 joint of weed, approaching completion of your quest if you can only find a dealer.
Roll for charisma,d20.
Okay, I count to three and on three, I turn the key in the lockThe lockpick takes the form of the key needed for the lock, a skeleton key, you determine the number of pins is 2. The lock is simple.
Nothing happensOkay, I count to three and on three, I turn the key in the lock
Have no fear, Tardlord Von Foppington is here.
I have a Black Magic dagger, and develish charm no one can refuse.
So far, @my little brony is closest to completing his quest, with the fbk's coming in close second.
Like that?
Roll(1d20)+0:
17,+0
Total:17
first roll crit fail, i love it
I pull on the door handle, while reexamining the door for other cluesNothing happens