Game Design Idea: The Ultimate Racing Game
http://www.thenewgamer.com/journals/r_lefeuvre/2005/02/game_design_idea_the_ultimate_racing_game.php
From the site:
Okay, you know those cool navigation systems installed in cars that show you a map of where you are and can give you directions to any destination (the nice ones even have a friendly female voice that tells you when to turn)? I think that it's a technology that is being wasted with it's simple mapquest duties!
I want to use the system to create a racing game. It loads up checkpoints on the map and gives you the green flag. As you speed through town following the marked locations the system verifies that you hit each one and then clocks in your final time to a server that tracks the top 10!
-- I'd play. A gumball rally for the 21st century. I like racing around town any way so I could be a competive asshole instead of just an asshole who races around town for no reason.
http://www.thenewgamer.com/journals/r_lefeuvre/2005/02/game_design_idea_the_ultimate_racing_game.php
From the site:
Okay, you know those cool navigation systems installed in cars that show you a map of where you are and can give you directions to any destination (the nice ones even have a friendly female voice that tells you when to turn)? I think that it's a technology that is being wasted with it's simple mapquest duties!
I want to use the system to create a racing game. It loads up checkpoints on the map and gives you the green flag. As you speed through town following the marked locations the system verifies that you hit each one and then clocks in your final time to a server that tracks the top 10!
-- I'd play. A gumball rally for the 21st century. I like racing around town any way so I could be a competive asshole instead of just an asshole who races around town for no reason.