Some new PS3 info

bast_imret

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Oct 26, 2004
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Saw this in the games forum on Genmay. Some interesting info and discussion. Still dunno if I'll be paying $600 for one tho.

Wow, so much to cover - where do I even start? I'll just have to be careful here as there's certain things that aren't supposed to be revealed until the TGS.

Note: This post is by no means unbiased. I make no warranty that what I have to say will not piss you off – especially if you’re a one-company fanboy whore. I’ll answer questions and I'll share what I know… but I’m not going to argue with the retards lurking in the Games forum shadows… especially when I am way more informed than you are*. Believe that or not (it's a fact), I don’t give a flying fuck what some pimple faced punk in the digital jungle thinks. This is a favor for those who appreciate it. Hence, if you do not appreciate inside information, then do us all a favor and fuck off.

Now that that’s out of the way…

Lets start with the bad news - the launch lineup is shrinking. Originally, the list was 30 titles (1st and 3rd party). Currently, the list is about 15 titles (can’t get more specific because at this stage it literally changes by the hour). There is an up-side, however. The extra development time is making a world of difference. Some of you saw Heavenly Sword at E3 and it looked pretty good... that is, it looked like your typical 360 game. The team has been hard at work piling on layers and layers of detail and as of right now, it looks like fucking Advent Children (you thought Metal Gear looked good? You gotta see this). It's also being given a God of War type violence upgrade, since they found out the graphical realism and brutality of the combat (bloodless though it was) was getting it a Mature anyway. Seriously, it will blow your motherfucking mind (although it’s sad that having really awesome graphics influences the ESRB ratings these days). The current release target is March.

Killzone 2 - This one has been MIA since last years E3. It is still in development and it is, unequivocally, the PS3s big "secret weapon." Announcements are being held back until closer to the PS3 launch as it's going to generate a monumental amount of buzz. It's one of those things that I can't get into too much detail about. However, it looks exactly like the video. Yeah. That video.

LAIR - This won't be out until next summer at the earliest, but this one is also absofuckinglutely incredible. Missions basically involve unscripted AI-driven massive scale battles (we're talking Helms Deep here) and you control a single dragon and rider. The game is essentially playing an RTS with itself and it's up to you to influence the tide of the battles. This is also very dark and mature.

More bad news, these titles are all now Q1 '07 releases or later. Resistance: Fall of Man is being primed as the killer ap launch title. Some of you are sure to go nuts for it as it's like a crossbreed between Half Life 2 & Call of Duty. Personally, I fucking hate both those games so I was not terribly impressed with the single player. Now multiplayer is a whole different beast, because the weapons are strange as fuck. For example, there's this energy-burst weapon that just passes through solid matter. Almost everything in the environments is destructible as well and has physical properties. Hence, certain materials will offer better protection than others. Multiplayer is the big focus of R:FoM anyway, with half a dozen game types and support for up to 40 players.

Someone asked about sound in the other thread - and while specific technical details were not divulged, the sound in Resistance was discussed at length. Resistance has fully simulated sound waves. The system actually checks distances, atmospheric density, wind, what materials the sound is bouncing off and passing through, etc, and modifies the base sound accordingly. Hence, every sound travels through space in real time and distorts just as it does in the real world. There is also support for 5.1, 6.1, and 7.1 sound setups... so however they are doing it, it borders on overkill.

This brings me to BluRay, a controversial topic on this forum as of late. Remember when I was talking about the 360s disc capacity and how it fucked up Oblivion? Some of you will remember, because I got flamed pretty hard for that (OMG it still looks great, the PC version is the same, waa waa, don’t criticizes my console). The Xbox totally fucked up Oblivion, you can look at the textures and tell where Bethesda cut corners to make it fit on the disc.

As a quick side note, Bethesda is working on a special edition of Oblivion just for PS3. We were shown some screenshots (sadly, not the actual game) and it looks like an entirely different game. Every texture is being replaced with new extremely-high resolution ones. It’s basically what Bethesda wanted to do the first time until they ran into the DVDs capacity limit. BluRay fixes that little bottleneck.

Those DVDs you love so much, they’re the reason PS3 games are going to fucking destroy anything available on the 360. 85% of the games currently in development for PS3 will not fit on a single DVD9. To give you an idea of the implications, Resistance: Fall of Man is currently 20GB, and is expected to ship at around 35GB. Publishers are not being forced to use BDs, but it’s expected that 95% of all PS3 games will use BD discs. The big exception is EA, who uniformly develops for the lowest common denominator. Sony is dedicated to helping companies develop for the superior PS3 then downgrade for the weaker systems. The fruits of this labor won’t be seen for another year at least.

There was a demo, side by side, of an upcoming sports game (can't tell you which one). One was playing on 360 (DVD9) connected to an HDTV running at 720P. The same game was running on a PS3 (BD50) on an identical HDTV at 720P. The differences were unbelievable, simply because the BD has the space to hold all those extremely high resolution textures. The 360 could probably handle them, but they just plain won't fit on the disc. This is just one example of how storage capacity is hurting the 360. Of the parade of developers that spoke to us, the BDs capacity was the number one item of praise. No more having to cut corners or find creative ways to make your game fit on the disc. DVDs are just plain obsolete when you're talking about High-Definition hyper-detailed 3D environments.

On a similar note, those of you rooting for HD-DVD as the High-Def standard might want to start selling your stuff while it’s worth something. The format war was basically decided before it even reached store shelves. 80% of the major manufacturing plants have already adopted Blu-Ray. There’s also the small matter of Sony owning, directly or indirectly, nearly half of the movie industry. I could go into more detail, but I’m getting a little off-topic. The point is, Blu-Ray is here to stay and it’s not going anywhere. HD-DVD, having considerably less support at retail and among manufacturers and movie studios, is fucked. Also, when it comes to the end-user, the Blu-Ray capabilities of the PS3 are going to be very very heavily advertised. Not only will the PS3 ensure that Blu-Ray is the most widely owned HD player in the world, but Sony is going to make sure that people know it and use it.

Go ahead and throw your tantrums if you want, it won’t change a thing. It’s just plain out of your hands. If you were rooting for the inferior technology – well, oops.

Concerning BD movie costs, they’ve been available for several months now and the average price is $20-$30. Amazon.com is your friend.

Ok, onto the multiplayer. Sony is going all out here. Actually, the entire philosophy behind the PS3s development is “no holding back.” You may whine about the price, you may whine about the features (and those of you that do that regularly really look like huge tards, btw. You know who you are) but Sony really wanted to deliver a system with every cool feature they could think of. Furthermore, they want to deliver a system that will survive another decade. MS may release a new Xbox every couple years, but Playstation owners know that their system isn’t going to be obsolete any time soon. Anyhoo, the online service is absolutely, positively, 100% free… no tiers, no subscription. It’s like having Xbox Live Gold, but you don’t have to pay for it. Some of the features include: multiple online IDs (not just one gamertag), friends lists, rankings and skill-based auto-matchmaking, full online profiles, EyeToy and EyeToy HD integration (photo profiles, possibly video chat).

There is a full featured web browser and the PS3 will have native Keyboard and Mouse support, although Sony will not be making any 1st party Mice or Keyboards for the system. As for using those peripherals in games, it’s entirely up to the developers but Sony is not disallowing it. Still, they would prefer developers make use of the motion sensitive controller instead.

As a side note, the controller motion capabilities are extremely sensitive and accurate. Playing LAIR and WarHawk with it just seemed way more accurate and natural than analogue sticks alone – plus it frees up the analogues for other functionality. You’ll see what I mean when you get a taste of LAIR. It’s fucking incredible.

In terms of 3rd party support, more than 10,000 SDKs have been shipped and more than 350 confirmed titles in active development. Production of the console itself is proceeding right on target. Reports of cell yields and HDMI 1.3 available have absolutely no impact on the production process. The cell has naturally lower yields due to the fact that it’s a new and more powerful technology. The yields were of the Cell were known far in advance of active production. As some of you know, wafers are rated. Only the best make it into the PS3, the others are sorted for other less demanding uses.

The PS3 is shipping with all 8 cores enabled (1PPE + 7 SPEs). Reports of SPEs “dying” are just plain rubbish.

3rd party developers (EA, UbiSoft) have already announced their pricing schemes for next-gen games. PS3 games will generally cost the same as Xbox 360 titles. The $10 hike in price across the board is meant to cover additional production costs resulting from the need to produce higher quality HD-quality assets. Better graphics means higher production costs.

North America will be getting approximately 700,000 of the first 2 million units. For comparison, the 360 shipped 400,000 units in NA followed by a 5-month complete production shutdown. There will be a second major shipment before Christmas, with an equal number of units (1.4m in NA before Christmas). As of right now, the balance between 20GB and 60GB versions has not been decided. Since both SKUs will be produced at the same plants using the same materials, production can be shifted as needed. It’s most likely that the 60GB version will be the most “common”, however.

The 20GB version is indeed capable of 1080p via component. The only holdup is that there is currently no TVs on the market that support 1080p via component. It’s purely an issue of support from TV manufacturers.

For the uninformed, the difference between the two models (other than HDD size) is that the 60GB has the following additional features: 802.11g Wireless Networking, Flash card reader (CF, SD, MSP), HDMI (v1.3).

Ok, so onto some PSP news…
The GPS is currently on hold. Bummer, I know. PSP has outsold DS and DS Lite by 1.2m units. The PSOne emulator will be attached to an October firmware update. The online store for PSP and PS3 will launch soon thereafter (before November 11). A new PSP entertainment pack is coming next month. It costs $250 and includes a 1GB MSPD, ATV Offroad Fury: Blazin Trails (game), and Lords of Dogtown (movie). No headphones.

PSP integration with PS3 is still planned. You’ll be able to use your PSP as a remote control for your system. Currently, the plan is that you’ll even be able to see your PS3 screen on your PSP so long as both are connected to the same network (almost like a location-free player). This feature may not be ready for launch, but if it misses, it will be added in an update soon after.

More than 200 new PSP titles will ship between now and Christmas!

You know about the disaster that was UMD movies? Well there’s a reason for that. Usually Sony works with companies who license their products and lay down certain ground rules (pricing, features, etc). With UMD, they had a hands-off approach and movie studios just started releasing every piece of shit movie in their vault, without special features, at highly inflated prices. Sony is not happy about this at all and is going to try to jump start the UMD movie scene again (could take up to a year) by requiring that releases meet certain guidelines. Guidelines may include an MSRP limit of $15 and that UMDs include all the special features of their DVD equivalents. It’s possible that it may be too late to save, but Sony has a lot of muscle and the PSPs multimedia features are its biggest selling points… especially considering the target consumer is a male between the ages of 21 and 40.

Ok, that's enough for now. If I missed something then ask away. I'm off to see some motherfuckin' snakes... on a motherfuckin' plane. I've got some pictures too. I'll post those later.

Thread: http://genmay.com/showthread.php?t=667429

Edit: and some Twilight Princess info for Theac :) http://wii.ign.com/articles/726/726748p1.html
 
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I can't believe you left off the huge announcement they made on Monday.
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fly said:
Got time to pick it apart? I'd love to read it.
Ok, lets have a go.

First, if everything is so fine and dandy, why did he not mention that the PS3 has not even started manufacturing yet. That isn't rumor, that's straight out of the mouth of Kaz "Riiiiiiiiiiiiiidge Racer" Hirai. I want to know how the fuck they're going to manufacture 2M of the most complicated console of all time in 2 months.

Ok, now let's look at his next focus, the games. Some of this jives well. I've heard that the launch lineup is really more like 10 games at system release with 5-7 released within the next 2-3 weeks thereafter. This does seem to be changing rapidly, so no one might really know what's what till a week or two before launch. I'll give him that.

Killzone - Its no secret that Sony bought out Guerilla Studios and hopes to make this the Halo killer. They've said as much. However, holding back till closer to launch is bunk. We're two and a half months away from launch and you have zero good press for your system. Meanwhile, the big N has been doing the slow burn on its PR and has the fanboys whipped into a frenzy. Yeah, this doesn't jive at all. I would understand if it was more like the situation of the PS2 launch where they had everyone poised on their every breath, but its not.

Supporting a game in 5.1 is one thing, but supporting it in 5.1, 6.1, and 7.1? Bullshit. That's a lot of licensing fee to DTS, Lucas, etc. plus most people have 5.1 if they have anything at all. Its simply not worth the time and money right now for them to do any more than that.

And now the major bullshit, BluRay. What a load of wonky garbage. Game devs need more than 9 gigs of space right now? Um, there hasn't been a 360 game to my knowledge that required it. I certainly didn't see any dev having a problem publishing games over multiple discs. Even if they did need this space, can you imagine the cost involved with publishing a game that takes up 20 - 30 gigs? Let me rephrase that, can you imagine publishing a game that takes that much after its compressed and optimized for the processor? How the hell is that going to work exactly? BD-ROMs are only up to x2 speeds. The HDD of the unit is only 40 or 60 gigs, depending on model. If you do a full install, you're only going to have room for 1 or 2 games at a time. If its a partial install, you're still not looking at a lot of games. If it used the HDD as a cache, then you're going to thrash the shit out of it and kill it lickity split. That's if you ONLY use the HDD for games. Remember, there's supposed to be Live-ish functionality and PVR capabilities.

The thing about the HD-DVD vs. BluRay is also crap. There are about 50 BluRay movies out and about 100 HD-DVD. So much for no support. On average, HD-DVD is hovering around $20 a title while BluRay is about $24. Not a huge differece. For movie quality, experts agree that thus far HD-DVD has just slightly edged out BluRay and that's with a player that only have 1080i output. Sony needs the extra space because they refuse to use a modern codec and all their movies are MPEG2. In truth, most high-def films could fit onto a DVD-9 if H264 or VC1 is used. Remember T2 Ultimate Edition? Out long before either format and its 1080i on a DVD-9 with room to spare.

There's no 1080p component TV sets because component doesn't have the bandwidth for it, genius. 1080p needs 186MHz of bandwidth to get to +/-3dB and component only pushes about 150MHz. Even if it could, you think Hollywood wants to widen the analog hole? Fuck no.

The whole concept that Sony has a Xbox Live killer done and ready to roll seems remarkable to say the least. Didn't MS state they've put over $1B into Live thus far and how long has it taken them to get there? How the hell did Sony build up a comparable network over the last couple of years and no one noticed? Maybe that's what the rootkit was for, distributed computing!

The PSP has outsold the DS? WTF? DS/DS Lite have sold 21.6M units as of June 2006. That's sold ... as in ... someone bought them. Sony doesn't publish "sold" numbers, only shipped numbers, meaning units they've manufactured. Really doesn't matter if you make it if no one has bought it yet. If you watch the sales carts, DS has been outselling PSP on a weekly basis of something like 10:1 or 9:1.

My favorite is that UMD movies failed because of studios. Bullshit once again. They failed because the only player for them is the PSP, they're expensive, and they're lower quality than DVD of lesser cost. The extra cost is the Sony licensing fee there. Sony is the only company that makes UMDs so if you want your movie pressed on it, you have to pay them royality for using their media AND pay them again to manufacture it. Gee guys, didn't you learn anything from Nintendo in the mid-90's? The only thing I can't figure is how the hell Sony can use H.264 on UMD and can't figure out how to put it on a Blu-Ray. He can say they'll renew the push for it, but since WalMart, Target, etc. have pulled them from the shelves entirely, don't count on seeing UMD movies return any time soon. If they were smart, they'd ditch UMD entirely, release a PSP2, and have it run entirely off flash memory.

Now, the biggest telling feature here that reeks of bullshit ... anyone with this level of insider knowledge has to be under NDA. Sony NDAs are strict as hell. Much like the PS2 stuff, they like to hold info close to their breast until they're ready to go. Don't think they won't go after someone who's leaking company secrets. If you're going to leak, why the fuck would you leak to Genmay of all places? At least leak to a trade site and get paid for it.
 
BeeRad said:
Did you post this in reply to his and if you didnt, why not? I think it would be interesting to see his rebuttal
Because I've lost my Genmay password and I really have zero interest in regaining it. What exactly would there be to gain from arguing with him? I only typed it all out because fly asked.
 
Do they make keyboards and mice for consoles? Without WASD and a mouse I'm useless in games. Controllers only work for racing games and sports games. No way I'd spend that kind of money on a PS3 without some level of comfort.
 
theacoustician said:
Because I've lost my Genmay password and I really have zero interest in regaining it. What exactly would there be to gain from arguing with him? I only typed it all out because fly asked.



He would just call you a fag then change your name to something clever like "fag" anyways.
 
Sarcasmo said:
Do they make keyboards and mice for consoles? Without WASD and a mouse I'm useless in games. Controllers only work for racing games and sports games. No way I'd spend that kind of money on a PS3 without some level of comfort.


I think theres one for the PS2 for use with MMORPGs
The 360 has USB and I think most keyboards will work with it for the same reason. No mouse support tho.
 
Sarcasmo said:
Do they make keyboards and mice for consoles? Without WASD and a mouse I'm useless in games. Controllers only work for racing games and sports games. No way I'd spend that kind of money on a PS3 without some level of comfort.
Reread the original post. Although I'm not sure exactly how most people would use a keyboard and mouse in their living rooms (unless you're bast).