GAY NaNoWriMo

MadDog

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Jul 22, 2009
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Sup, I'm writing a novel for national novel writing month, 50k words in a month. I've always wanted to write something, I don't expect it to be good but that isn't the point. Anyways I need a title for the book.

Its scifi/horror, think The Thing in space. Takes place on a research station at the edge of known space, name of the station is MacReady station (kurt russel's character in the thing was named RJ MacReady), and MacReady Station is so far what I'm thinking about for a name.

I just started today so don't have much written.
 
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A research station at the edge of known space. An unscheduled arrival. A malevolent force bent on absolute destruction.

lol that's the synopsis I put on my nanowrimo profile.
 
I will read.

Love reading the stuff from r/writingprompts and r/hfy

Hmmm, as to a title. Tell us more about the tone. Is it super serious, narrative? character driven or environment driven?


Im feeling something with the word "darkness" in the title.
 
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Something that conveys claustrophobia (im getting an Nostromo vibe)

The Closing Darkness
 
Tone is serious but I hope to have some levity. The station is technically a private/public entity, the government paid for its transportation/construction but a private corporation leases it and all but owns it. Main protagonist is the only government employee, space cop/security/official. His background isn't fleshed out fully but he took this job after something went wrong back in civilization (earth or w/e population center he comes from) either his family was killed or he fucked up and got people killed idk but he took this job out in the middle of nowhere for a reason.

Opening scene is him receiving a message from the captain of a long range private military ship that just jumped in to the system and will be docking in like 13 hours, its a quick msg and it ends with the captain saying they have wounded on board.
 
Tone is serious but I hope to have some levity. The station is technically a private/public entity, the government paid for its transportation/construction but a private corporation leases it and all but owns it. Main protagonist is the only government employee, space cop/security/official. His background isn't fleshed out fully but he took this job after something went wrong back in civilization (earth or w/e population center he comes from) either his family was killed or he fucked up and got people killed idk but he took this job out in the middle of nowhere for a reason.

Opening scene is him receiving a message from the captain of a long range private military ship that just jumped in to the system and will be docking in like 13 hours, its a quick msg and it ends with the captain saying they have wounded on board.

You Find Bullshit Everywhere.
-By Maddog Clemens

Edgy, cool, provocative, and accurate.
 
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The station houses 80-100 staff, looks like an inverted cone. The 'bottom' is the gravity/power generator, gravity gets weaker the further away you are so there is a shaft that leads to a small ring that is like 1.5 earth grav where the exercise rooms are, further up the shaft a larger ring that is like 0.8 earth where the research labs/sleeping qtrs/living spaces are, further up the shaft is the largest ring where the docking ports/greenhouse/warehouse spaces are.
 
The incoming ship is called the Hephaestus, Captains name is Allen(last name dunno first yet). Protagonist's name is Thomas Stark. Allen is going to be a hardass/semi villain who knows more than he will tell. Main antagonist is going to be the alien entity(s) that hitched a ride on Allen's ship. The ship btw is heavily armed even tho its not a warship, it has some damage like its recently been in a fight.
 
I've had this one floating around a while. I think I need to so something with it.

Chance Foster and the Sword of Saint George


Synopsis


Chance Foster is a young 13 year old boy who lives in Salem, Massachusetts along with his parents, Ben (short for Bensvelk) & Trini Foster. They live in an old Georgian Colonial home on Essex Street. Upon his graduation from Witchcraft Heights Elementary School, Chance spies a tall bald man in dark clothing staring at him intently during the outdoor ceremony. Chance and his parents go to dinner that evening to celebrate, during which time Chance inadvertently causes a major commotion at the restaurant. Unbeknown to him, this is caused by a use of magical energy Chance is able to summon without intention when he is confronted by a local group of bullies who were also at the restaurant. While Chance is unaware of how this occurred, his parents seem quite concerned, and appear to be hiding something.

As they return to their home that evening, Chance and his parents are set upon in their home by a large two headed dog like creature covered with scales. Chances parents are killed as they set themselves between the creature and Chance, but not before they push him through an old coal chute which slides him outside the home. Still reeling from their death, Chance sees the tall dark man rushing quickly towards him. In a panic, he flees.

Chance eventually makes it down to the warf, and hides in The Scale House. Alone, scared, and still in shock from his parents death, he hears the approaching footsteps of the creature that killed his parents. In his fear, he makes a noise that attracts the creatures attention. The creature rips off the door of the Scale House, and prepares to make a lunge at Chance. Just as it leaps, it is encased in a swirling globe of water that then levitates in the air. The creature, encased in the globe, is then frozen as the sphere of water turns to ice, and is rapidly thrown across the road into the brick wall of another building, shattering both the frozen globe of water and the creature. Into the doorway walks the tall dark man, who extends his hand, and says ‘Chance, you must come with me before all is lost.’

Chance immediately feels a bit more calm, without knowing why, and follows they tall man as they rush down towards the Derby Warf. As they approach the warf, Chance sees a large three masted Salem East Indiaman trading ship berthed next to the Friendship. As they approach, 3 figures in armor descend the gangway and meet them. They are introduced as Paladins, and are there to protect them. A large fireball interrupts them, cast from a previously unseen figure standing at the head of the warf. Even from a distance, Chance can see the figure clearly, as he has impeccable vision. He can see the man’s eyes, which appear to be solid, glowing rubies. The man raises his hands and moves them about in a quick fashion, and another large fireball appears in his hands, which is then hurled at the five on the docks. One of the Paladins grabs a large tower shield from his back and steps between Chance and the incoming firebolt. The bolt envelops the paladin, tossing him into the bay as it consumes him. The dark man mutters a few words, holding one arm high in the air and aiming the other at the figure on the docks. Lightning comes down from the sky and channels through the dark mans arms towards the standing figure. While it misses it’s target, it does strike a fuel station behind him, and creates a large explosion. The dark man rushes Chance up onto the boat, along with the two remaining paladins. The sails unfurl themselves, as the dark man seems to channel the winds to move them forward. The boat leaps rapidly ahead from the warf. The enemy on the shore watches the ship shimmer, and then disappear. Visibly angry, he tosses another fireball at the Friendship, a replica museum ship also berthed at the warf. The resulting explosion consuming the ship completely.


The tall dark man introduces himself as Chances uncle he never knew, Maelorn Foster. He promises that he will explain everything in the morning, but things must be attended too, and Chance is brought below.

Once beneath the main decks, Chance is amazed at what appears to be a much larger interior than conceivable possible from an outside observer. Oppulent trappings encase the subdeck, which seems to be more expected to be found in an old luxurious ocean liner than an colonial Tall Ship. Still in wonder at his surroundings, he is lead to a room that he is informed is his, a comfortable accommodation that is adorned with images and artwork in ancient European tradition. The predominant theme is Dragons. His escort, a kindly woman named Nafeene Dask, mixes together a tonic that Chance, once he sips it, revels that it tastes of butterscotch and marshmellows. He rapidly falls asleep.

That evening, Chance has a very vivid dream of a Man who appears to be a paladin, standing along on the side of a large lake, using a glowing sword made of the purest of metals and surrounded by a radiant green glow, beheading a large, fierce dragon that was threatening a beautiful Arabian woman.

Awakening from the dream the next morning, Chance is brought to a majestic eating hall (again, he marvels at how all of this can be inside such a small three masted ship) where he finds Maelorn with 2 of the paladins from the day before, Martin Lumos and Dante D’oro. They no longer are wearing their armor from the day before, and are each wearing luxurious robes of green and gold that seems to be made of some exquisite scale. Maelorn explains that the Paladin order has been around since before the Dark Ages, and is the warrior faction of the L'umanità. Chance asks what that is, but before Maelorn can answer, 2 young children run into the room. Maelorn brightens as he gets the opportunity to introduce Chance to his cousin, Maelorns son Deevin, and Deevin’s studymate, a young girl of amazing blond hair and green eyes called Lauren Vorel. Time is spent as Deevin and Chance instantly bond, as if they have been of a fellowship of some time instead of just meeting. Chance, however, stumbles badly over his own tounge speaking to Lauren.

Maelorn informs the three he has urgent business to attend too, and asks Deevin and Lauren to show Chance around the ship, which is called the Estinzione.

Deevin and Lauren tell Chance that the ‘Esti’, as they call the ship, is their home, traveling the world under a shroud of stealth. It is part home, part school, where they are taught the ways of Irthos Idoli, the ‘Secret Way’. Many of them aboard are magic enabled, and the Irthos Idoli is the method of how they wield it. There are about 50 children on board, all actively learning various schools of the Irthos. Those schools are Sorcery, Divine Arts, Arcane Arts, and standard skills of blade and steel. Modern weapons are shunned as a tool of the ungifted. Deevin informs Chance that he cannot tell him what enables them to do so, as Maelorn has specifically informed them that Chance will be informed of the history of the Irthos Idoli later in a secret session. The tour includes the Great Hall, the Classrooms, the Battle Rooms, and various other quarters. The final stop is the upper deck, which still appears very much as an old three masted east Indian bark. At the front of the Esti sits a massively ornate figurehead of a dragon with very large eyes.

Suddenly, the events of the past day hit Chance heavily, and he falls to the deck in tears as he mourns the loss of his parents.
 
Maelorn appears alone, and escorts chance below to The Memoriam, a room ornately outfitted in various draconic images and artwork. The room around them changes, and both find themselves along the lakeshore of a land called Silene, in Libya, from Chances dream. There they see Skrilod, ‘Wrath’, an ancient dragon, standing face to face with St. George, the leader of the Paladin order, as they prepare to do battle. Behind them stand Sabra, Daughter of Selinus, the Godless emperor. Skrilod is a plague dragon, who kills all in his presence with poison and venom. St. George, however is protected because he weilds Ascalon, the great sword, which was made specifically to protect the weilder from the wrath of dragons. It does not, however, make them invincible, and the strength and size of the dragon are not countered by Ascalon. It is revealed that Skrilod is the supposed last Dragon, who has come to Silene to bring about a resurgence of the draconic way. Both Skrilod and St. George battle, and eventually St. George kills the beast. The Girdle of Sabra is then placed on the corpse of the dragon, and it reverts to a human form.

The scene then changes, to many thousands of years earlier. The world is in turmoil, as Dragons rule the surface, and the emerging civilization of Man fights for survival against the draconic hoarde. A man who resembles Maelorn is seen creating Ascalon, as well as the girdle of Sabra, called Uthwix “birth’. The smith uses magical infusion on both items, and passes them to a warrior, who walks with them out of the smithery to a large dragon outside. The dragon bows, and allows the warrior to put Uthwix around it’s neck. The Dragon turns into a human, with green eyes of Jade. The Smith walks outside, and embraces the dragon as ‘brother’. “Our time as fang and wing are over, brother. We must walk amongs the humans as brothers, friends, and teachers’.

It is revealed that there are two factions of Dragonkind. The first faction is Di Jesk Vur Ternock, a faction of dragon who believe humans are cattle, fodder to be used in service and as food for the dragons. The second faction is the Z'ar Maurg, the new breed, who feel the time of scale is past, and Dragons must all convert to a human form, never to grace the sky, or to burn the land again, but instead to foster the new Human Civilization, to watch over them, and guide them. Using Uthwix, the Dragons of the Z’ar Maurg become human, in form, while still able to wield their magical abilities. These new humans become the first Sorcerers who go out and live amongst the humans, mingling with them, becoming them. Later generations who have the blood of the dragon in their lineage are all able to weild in some fashion some levels of sorcery. As time progresses, the Z’ar Maurg are able to guide the humans into defeating or converting those remaining of the Di Jesk Vur Ternock through the method of battle they teach called the Irthos Idoli.

Chance asks what this has to do with him, and with a wave, the room returns to normal. Maelorn says ‘There are more stories to tell, but not today. Your training must begin for we have much to do. We must retrieve Ascalon and Uthwix, but we do not know where they are. First, we must find the original copy of Legenda Aurea, the Golden Legend, which will show us the way’. Thus, the Esti sets sail for the south of France, the region of Toulouse, where it is suspected that the original copy of the Legenda Aurea resides.
 
I've had this one floating around a while. I think I need to so something with it.

Chance Foster and the Sword of Saint George


Synopsis


Chance Foster is a young 13 year old boy who lives in Salem, Massachusetts along with his parents, Ben (short for Bensvelk) & Trini Foster. They live in an old Georgian Colonial home on Essex Street. Upon his graduation from Witchcraft Heights Elementary School, Chance spies a tall bald man in dark clothing staring at him intently during the outdoor ceremony. Chance and his parents go to dinner that evening to celebrate, during which time Chance inadvertently causes a major commotion at the restaurant. Unbeknown to him, this is caused by a use of magical energy Chance is able to summon without intention when he is confronted by a local group of bullies who were also at the restaurant. While Chance is unaware of how this occurred, his parents seem quite concerned, and appear to be hiding something.

As they return to their home that evening, Chance and his parents are set upon in their home by a large two headed dog like creature covered with scales. Chances parents are killed as they set themselves between the creature and Chance, but not before they push him through an old coal chute which slides him outside the home. Still reeling from their death, Chance sees the tall dark man rushing quickly towards him. In a panic, he flees.

Chance eventually makes it down to the warf, and hides in The Scale House. Alone, scared, and still in shock from his parents death, he hears the approaching footsteps of the creature that killed his parents. In his fear, he makes a noise that attracts the creatures attention. The creature rips off the door of the Scale House, and prepares to make a lunge at Chance. Just as it leaps, it is encased in a swirling globe of water that then levitates in the air. The creature, encased in the globe, is then frozen as the sphere of water turns to ice, and is rapidly thrown across the road into the brick wall of another building, shattering both the frozen globe of water and the creature. Into the doorway walks the tall dark man, who extends his hand, and says ‘Chance, you must come with me before all is lost.’

Chance immediately feels a bit more calm, without knowing why, and follows they tall man as they rush down towards the Derby Warf. As they approach the warf, Chance sees a large three masted Salem East Indiaman trading ship berthed next to the Friendship. As they approach, 3 figures in armor descend the gangway and meet them. They are introduced as Paladins, and are there to protect them. A large fireball interrupts them, cast from a previously unseen figure standing at the head of the warf. Even from a distance, Chance can see the figure clearly, as he has impeccable vision. He can see the man’s eyes, which appear to be solid, glowing rubies. The man raises his hands and moves them about in a quick fashion, and another large fireball appears in his hands, which is then hurled at the five on the docks. One of the Paladins grabs a large tower shield from his back and steps between Chance and the incoming firebolt. The bolt envelops the paladin, tossing him into the bay as it consumes him. The dark man mutters a few words, holding one arm high in the air and aiming the other at the figure on the docks. Lightning comes down from the sky and channels through the dark mans arms towards the standing figure. While it misses it’s target, it does strike a fuel station behind him, and creates a large explosion. The dark man rushes Chance up onto the boat, along with the two remaining paladins. The sails unfurl themselves, as the dark man seems to channel the winds to move them forward. The boat leaps rapidly ahead from the warf. The enemy on the shore watches the ship shimmer, and then disappear. Visibly angry, he tosses another fireball at the Friendship, a replica museum ship also berthed at the warf. The resulting explosion consuming the ship completely.


The tall dark man introduces himself as Chances uncle he never knew, Maelorn Foster. He promises that he will explain everything in the morning, but things must be attended too, and Chance is brought below.

Once beneath the main decks, Chance is amazed at what appears to be a much larger interior than conceivable possible from an outside observer. Oppulent trappings encase the subdeck, which seems to be more expected to be found in an old luxurious ocean liner than an colonial Tall Ship. Still in wonder at his surroundings, he is lead to a room that he is informed is his, a comfortable accommodation that is adorned with images and artwork in ancient European tradition. The predominant theme is Dragons. His escort, a kindly woman named Nafeene Dask, mixes together a tonic that Chance, once he sips it, revels that it tastes of butterscotch and marshmellows. He rapidly falls asleep.

That evening, Chance has a very vivid dream of a Man who appears to be a paladin, standing along on the side of a large lake, using a glowing sword made of the purest of metals and surrounded by a radiant green glow, beheading a large, fierce dragon that was threatening a beautiful Arabian woman.

Awakening from the dream the next morning, Chance is brought to a majestic eating hall (again, he marvels at how all of this can be inside such a small three masted ship) where he finds Maelorn with 2 of the paladins from the day before, Martin Lumos and Dante D’oro. They no longer are wearing their armor from the day before, and are each wearing luxurious robes of green and gold that seems to be made of some exquisite scale. Maelorn explains that the Paladin order has been around since before the Dark Ages, and is the warrior faction of the L'umanità. Chance asks what that is, but before Maelorn can answer, 2 young children run into the room. Maelorn brightens as he gets the opportunity to introduce Chance to his cousin, Maelorns son Deevin, and Deevin’s studymate, a young girl of amazing blond hair and green eyes called Lauren Vorel. Time is spent as Deevin and Chance instantly bond, as if they have been of a fellowship of some time instead of just meeting. Chance, however, stumbles badly over his own tounge speaking to Lauren.

Maelorn informs the three he has urgent business to attend too, and asks Deevin and Lauren to show Chance around the ship, which is called the Estinzione.

Deevin and Lauren tell Chance that the ‘Esti’, as they call the ship, is their home, traveling the world under a shroud of stealth. It is part home, part school, where they are taught the ways of Irthos Idoli, the ‘Secret Way’. Many of them aboard are magic enabled, and the Irthos Idoli is the method of how they wield it. There are about 50 children on board, all actively learning various schools of the Irthos. Those schools are Sorcery, Divine Arts, Arcane Arts, and standard skills of blade and steel. Modern weapons are shunned as a tool of the ungifted. Deevin informs Chance that he cannot tell him what enables them to do so, as Maelorn has specifically informed them that Chance will be informed of the history of the Irthos Idoli later in a secret session. The tour includes the Great Hall, the Classrooms, the Battle Rooms, and various other quarters. The final stop is the upper deck, which still appears very much as an old three masted east Indian bark. At the front of the Esti sits a massively ornate figurehead of a dragon with very large eyes.

Suddenly, the events of the past day hit Chance heavily, and he falls to the deck in tears as he mourns the loss of his parents.
I'd def read this
 
Here's some standard sci fi stuff I'm also working.

I've got so many god damned unfinished synopsis

Moon

Stories around the media begin to swirl, and the media machine latches onto, about how Peak Oil has been hit, and transportation needs around the world begin to suffer as actual rationing begins to appears. 10 Years after ‘Peak Day’, the world is on the verge of a major resource war when 3 companies, 1 American, 1 Russian, 1 Chinese, announce nearly simultaneously their intentions to build an energy infrastructure across their respective countries based upon mining H3 from the moon, transporting it to earth via cargo craft, converted to microwave energy in orbit, and the beamed to large receiving farms across the globe. All other fossil fuels are rapidly phased out as all power becomes H3 based. Vehicles become battery powered, and cyberlink controlled. The entire world has become a grid.

A court case, eventually and famously known as ‘vRichards’, officially known as ‘The Golden Lunar Management Cartel Versus Travis Richards, Prime Minister, Luna’. It took 5 weeks of fighting between corporate lawyers for the case to actually be filed with Travis Richards being allowed to claim the title ‘Prime Minister, Luna’. The claim that just allowing the legal filing under that name establishes a legal precedent that Travis Richards is actually the Prime Minister of the Moon. The case became an enormous proxy fight between what would eventually become the A.E.C. , and the eventual parent company of The Beijing Dragon; G.L.M.C. Billions of dollars in court costs spanning 20 years from what was originally a fight between two small internet companies that were selling ‘deeds’ to properties on the moon that eventually become the most stunning and talked about trial in the history of all humankind. By the time it was over, vRichards established that property on an extraterrestrial body can be laid claim without actual human presence, but had to be physically claimed by use of always present, ever monitoring robots on the surface of the area being claimed. Laid out specifically in vRichards was the surface area which could be claimed by a single ‘claimstaker device’, the concentration of said devices within a certain area to prevent widespread saturation claiming MIRV style. A probe had to actually find something exploitable before a claim could be made. The ‘something exploitable’ became the key point of what dragged out vRichards. It’s eventual legal definition of what a resource is trickled down through all property law ever written, affecting even the smallest Point Of Sale purchase in a convenience store. Once a Claimstaker found and reported back a significant find, it would lasermap the area, and broadcast in Stelcode the area of the claims it made. An eventual GPS constellation of satellits eventually orbit Luna, built originally to support the use of the CLus.

The three Companies; A.E.C. (American Energy Corporation), Moscow Lunar, and The Beijing Dragon, each race towards claiming profitable patches of the moon. Initially, the AECs Space Projects division develops the concept and congress of the Claimstaker Lunarbot(CLu). This revolutionary device was based on the initial success of the Spirit Rovers on mars, with the benefits of larger platform, more exploratory science, and a longevity. Paired with legal precidents set within the U.N., a legal claim for moon can be made if a proxy agent physically lays stake to the claim. The CLus became the fastest and most commercially used private spacecraft in history. Companies speculated the ability to discover, claim, and later sell, deeds to claimed areas of lunar services. The H3 market was formed as an individual commodities broker. H3 costs were listed based on real world retrieval costs initially. As more CLu’s laid claim to large, heavy deposits of H3 across the lunar service, the time to move and begin mining had begun.

As each of the 3 companies, working as proxies for their respect political backers, worked out their mining and transport issues to begin a manned full time presence on the moon, a singular CLu, owned by a small contingent of ranchers turned investors out of Colorado, returns anomalous data never before seen during research on the moon. These findings eventually give way to a new mineral never before seen on earth whose magnetic properties would allow for a new style of spacecraft reactor based on anti-matter. This CLu, A.E.C.-LNP3124a.7, became the center of a brand new fight. I laid claim to a plot just outside the crater Plato in the Northern mare Imbrium part of the moon, a spot which included the original landing spot of the Luna-2, the very first spacecraft from earth to ever reach the surface in 1959.

The eventual implications of CLu.7, as it came to be known in the media, would be the discovery of Dianium. A metal who’s interesting magnetic properties allow for the creation of non-physical containment systems, used in harnessing increasingly potent reactive energy sources. In addition, when used as a secondary element in various allows, it allows for extremely durable. In short, Dianium will be the core material used in anti-matter containment & reactor shielding,. More importantly, it’s unique properties would be crucial in the development of a Bussard collector, used to collect free floating mass in the vacuum for use as fuel in the matter/anti-matter reaction. Essentially a gigantic electromagnetic scoop in space up to 1000 kilometers wide, it’s collected hydrogen and helium atoms were converted into anti components of themselves and converted to a fired plasma. The plasma, when mixed with another element, Protelium, created a reaction so energetic, it’s efficiency in fuel/mass propulsion single handedly move mankind into an interplanetary race.
 
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Dianium would be the first of many new elements that would be discovered, but it’s very nature also made it the most important of its time. The core of most 3rd and 4th gen space travel technology that eclipsed all previous propulsion technologies, it single handedly fueled the martian expansion, and was core in the Jupiter exploration. By the time we had begun to construct the gas mines of Neptune, Dianium had been replaced by giganitronite, a new custom element.


CLu.7 discovered what eventually would become the Diana Strike Mines, which fueled the creation of Port Plato, a massive facility initially built into the walls of the Plato crater. Before the mines could be built, however, the first spacewar would be fought in the regolith above.


H3 Mining was extremely lucrative already in it’s very short duration. As the mining colonies were being built and developed, the microwave projection stations in orbit, along with their support structure, was also being built. As soon as the first transports of liquefied H3 returned to earth orbit, energy began to flow to the surface. First and Second world countries rapidly adopted their infrastructures to support a new distribution grid for the new energy source. Almost all fossil fuel use was phased out of existence in a matter of a decade. For the first time in almost 200 years, the earth was able to breath freely.

However, CLu.7s discovery was immediately recognized as the key ingredient in making a realistic push outwards into the colonization of Mars. As true with all technological leaps, the more it was implemented in the push to the moon, the more was actually learned about moving about and living within the vastness of outer space. A new, less-lossy, method of transport was required to fuel an expanded and effective line of transport from terra to mars.

A.E.C. officials quickly began to ferret massive amounts of resources to fields just south of the Plato crator, efforts not un-noticed by the Beijing Dragon and Moscow Lunar. The 4000 square miles of the Plato basin have already begin to transform into what would become Port Plato. Moscow Lunar and Beijing Dragon learned of the Dianium deposit, and eventually, the rule of law outlined in vRichards in regards to being able to claim a stake based on having a physical agent in place came into test as CLu.7 destroyed. Eventually proven to be via offensive military action of the Beijing Dragon security forces, it was the opening shot in the Mare Imbrium exchange. Beijing Dragon was located south in crater Capernicus. M.L. was working the areas around crater Archimedes. A.E.C. had, long before the respective landings, CLu’d the Mascon just south of Plato, when the first hints of dianium was discovered.


Beijing Dragon decided that the new law of Luna would be ‘whomever has the most guns, makes the most rules’, and began what were meant to be covert means of claimjumping the CLu.7 find. Instead, very bad decisions led the entire incident to be found out, labeled ‘overt’ and open into a live fire exchange in a small scale proxy ware between the big three terran factions.

Port Plato would eventually be the location of the great Lunar Succession War in which Luna broke free of Terran Trade Cartel and became the 4th Cartel of the Human Council, behind TTC, Martian Economic Directorate, & the Venutian Development Organization after the events of the Olympus Mons Incident.

The discovery of BD to attempt to militaristically take control of the Dianium fields of Mare Ibrium brought about an armed response by the AEC, and an opportunistic attempt to grab control from both by the M.L. corp, which failed badly and resulted in the destruction of Archimedes facility and the military team of the Beijing Dragon.
 
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