Depends on the game. Shooters need quick reactions, and you can only react to what you see, when you see it.Chasing FPS is silly imo...
Linus does a whole show about this very thing.I've been reading on frame rates for the past 20 minutes. I saw a few people claim that running a 144hz monitor will make 60FPS look worse than running a 60hz monitor at 60FPS. I also saw some claims about refresh rate important too, so running 120FPS on a 60hz monitor won't be visible to the eye but it will cut input lag in half. We're talking milliseconds here, 16ms to 8ms if you double a 60hz monitor's capability. That might matter to people who game competitively, not so much the average gamer.
Rust is a little hard to get your head around at the start. I completely understand your perspective of "Why grind, when it resets in a week"? Once you get into playing the game, you'll soon understand why the resets are a good thing. Some groups can gain dominance of a server in a day or two, and the reset is necessary to level the playing field once again.All of the popular Twitch.tv streamers have been playing Rust on one server built for them. I've been watching a lot of that content for the past week and a half. Interesting game. Not sure I could put effort into farming and building when the server resets everything and all progress is lost. Plus the trolls, stream snipers, and campers.
Rust is classed as a survival game, but it not like any other survival game. It's not a real survival game. It's more of a shooter with base building than a survival game.I love the idea of survival games, but hated my (limited) interaction with them.
It really isn't hard to build in Rust. Most people that play on high pop PvP servers only build a base that consists of two squares and a triangle air lock. Easy to raid, but when it's among 60 other similar bases, not so much.It had better be, it seems like you have to do it often.