Ontopic Elementary school shooting

are military flight simulators & high school driving simulators a 100% waste? If they are a waste, why are they used?

Medical Simulator study: results: [h=4]RESULTS:[/h]Past video game play in excess of 3 h/wk correlated with 37% fewer errors (P<.02) and 27% faster completion (P<.03).
http://www.ncbi.nlm.nih.gov/pubmed/17309970

Don't you know Amstel that the U.S. Army spent millions of dollars developing and giving away for free the America's Army series because it was a complete waste of resources Just like having eSim Games develop a Professional version of Steel Beasts to train new tankers at Ft. Knox Kentucky.

Brain not fully developed until age 25... - Marist College
 
I don't think anyone has ever said that everyone who plays a videogame is a killer, so I'm not sure why there's there huge denial about even the possibility of correlation by the same group.

Because correlation does not equal causation. Video games are just the latest in a long line of scary, societal, boogeymen along with gangster rap, heavy metal music, violent films, birth control, comic books, rock and roll, pulp fiction serials, jazz, and masturbation. This is why the argument is so easy to dismiss, and the breathless nature of the reporting just makes it that much worse.
 
quote_icon.png
Originally Posted by Amstel

I don't think anyone has ever said that everyone who plays a videogame is a killer, so I'm not sure why there's there huge denial about even the possibility of correlation by the same group.
Because correlation does not equal causation. Video games are just the latest in a long line of scary, societal, boogeymen along with gangster rap, heavy metal music, violent films, birth control, comic books, rock and roll, pulp fiction serials, jazz, and masturbation. This is why the argument is so easy to dismiss, and the breathless nature of the reporting just makes it that much worse.

Again, no one said it did. but in exactly the same way, a relationship shouldn't be ignorantly dismissed.

I don't accept your simplistic premise that "Video games are just the latest in a long line of scary, societal, boogeymen. . . " again, it's just another way for denier to lump together unsupported claims to magically erase a relationship.

The thing that is easy to dismiss is unsupported drumbeat that two are unrelated. There have been too many studies that have shown the opposite.
 
i'm more coming from the angle that, in the adam lanza case, i wonder if the games he was playing (the shooter ones, whatever they're called) just fed a desire within him to kill. i wonder if playing those games FOR HIM made the urge or the curiosity so strong that his (already disturbed) mind became addicted to the idea.

if someone is mentally disturbed and addicted to or obsessed with or driven by desire/urge to do something, whether it's kill someone, rape someone, eat someone, whatever....they will more than likely find a way to do it, sometime, somewhere. they will also make their surroundings supportive of whatever drive they have.

that's my point in this case...it's not about video games and the pros or cons of them...it's that i believe adam lanza, a mentally disturbed person, used them and encorporated them into the environment he was creating to encourage and feed his instinct/drive/urge/whatever.
 
i'd be very curious to know what music he listened to, what shows he watched...i think that would reveal a good bit about him.

not that we should be studying HIM...we should be taking a more serious, proactive, preventative approach to mental health and everything it entails.
 
please expand, and cite sources. And by sources, i mean personal experience.

I'll cite my 10 plus years of personal experience 8 of which was either special ops or direct agency. My direct combat experience in Afganistan, Iraq, Africa, and Kosovo. My multiple awards which are tied directly to combat including my Bronze Star.
 
I didnt ask for credentials.

How did video games remotely assist you in any of that.

Leaning how to plan things outside of the direct first person view. Leaning to utilize you environment and surroundings to your advantage. Ammo management and theoretical weapon damages. He'll even learning that a "head shot" uses less ammo and time.
 
please expand, and cite sources. And by sources, i mean personal experience.

I'll cite my 10 plus years of personal experience 8 of which was either special ops or direct agency. My direct combat experience in Afganistan, Iraq, Africa, and Kosovo. My multiple awards which are tied directly to combat including my Bronze Star.

bam. that just happened.
 
Let's suppose video games were partly to blame for this. Guns too. We'll throw in heavy metal music just to round it out. Maybe porn. I don't know. Do we want to live in the kind of society where they ban everything that could possibly influence someone crazy to do something illegal? I don't.